Saturday, November 12, 2011

Final Project Concept.

I was having trouble coming up with my idea for this project. Thought, I think I finally found something that I find interesting, and could actually carry out.

For my project I'm envisioning making a narrative with a a solid color graffiti stencil character, and using actual photographic backgrounds. He should look as if he is a decoration on a the environment and I want him to wander around on interacting with things in the background.

Plot:
As far as the narrative's plot goes, I'm think just a basic three act structure starting with:
1. the character on the ground level,which is rather kinda dark and grungy, wandering about looking kinda lethargic.
2. Eventually he gets inspired, by light rays shinning down, to climb upwards toward the light, and it follows his journey upward with maybe a few set backs.
3. The resolution is that finally after some work, he makes it to the top of a building to see the sky.

Technical:
I'm planning to go shoot my own backgrounds from somewhere in the city, hopefully going up a building. Then I'd like to basically stitch them together in photoshop to create my landscape, along with some editing to make them more dramatic.

Resources/Inspiration:
As far as technically in after effects, I was intrigued again by the guys at corridor digital, and their graphic violence piece. I like the aesthetic they created using some green screen and masking/coloring to make themselves appear on to the wall. Also how they appear to interact with their wall environment is interesting.

They also have a making of video that breaks down their effects. Although I'm not using live footage or greenscreen, I think I can still apply some of their techniques.

In After effects, I'm planning to create a rigged silhouette character, and using filters, layer styles, and masks to make him look as if he's part of the flat on the wall. And move him around the photographic environment I created.

I was also inspired by the silhouette character from the game limbo. Which is a side scrolling platform game, that has a kinda of dark and melancholy aesthetic.

Lastly, I'm toying with the idea of doing the piece to a song or at the least having background city sounds and sound effects. I was curious what everyone thinks about that.

2 comments:

  1. I think the aesthetics of what you want to do will turn out very nicely because you have the skills to create this style and make it your own. As for the storyboard, I like the direction it's going in, though I wish we knew way the protagonist feels the way he does, is he always like that or is it just one of those days. I like the rays of light inspiring him and making him feel better and giving him hope, and i also like the resolution of him making it to the top of a building and reaching the sky. I get the symbology in this and i enjoy it.

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  2. I think the aesthetic is gonna carry the piece. I'm intruigued with the idea of a 2d character on a 3d object, interacting with the features of that object. That being said, I think that how you present could make or break the piece, so be careful. Make it look like the character is a part of the wall, not something that is drawn in a program. Like, if you took the silhouette idea from limbo, and then made the character a living shadow on the wall, then as he gets closer to the light he fades, but he fights to get to the top anyway, could be incredibly interesting. Looking forward to seeing what you got in class.

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