Saturday, November 12, 2011

Final Project Concept.

I was having trouble coming up with my idea for this project. Thought, I think I finally found something that I find interesting, and could actually carry out.

For my project I'm envisioning making a narrative with a a solid color graffiti stencil character, and using actual photographic backgrounds. He should look as if he is a decoration on a the environment and I want him to wander around on interacting with things in the background.

Plot:
As far as the narrative's plot goes, I'm think just a basic three act structure starting with:
1. the character on the ground level,which is rather kinda dark and grungy, wandering about looking kinda lethargic.
2. Eventually he gets inspired, by light rays shinning down, to climb upwards toward the light, and it follows his journey upward with maybe a few set backs.
3. The resolution is that finally after some work, he makes it to the top of a building to see the sky.

Technical:
I'm planning to go shoot my own backgrounds from somewhere in the city, hopefully going up a building. Then I'd like to basically stitch them together in photoshop to create my landscape, along with some editing to make them more dramatic.

Resources/Inspiration:
As far as technically in after effects, I was intrigued again by the guys at corridor digital, and their graphic violence piece. I like the aesthetic they created using some green screen and masking/coloring to make themselves appear on to the wall. Also how they appear to interact with their wall environment is interesting.

They also have a making of video that breaks down their effects. Although I'm not using live footage or greenscreen, I think I can still apply some of their techniques.

In After effects, I'm planning to create a rigged silhouette character, and using filters, layer styles, and masks to make him look as if he's part of the flat on the wall. And move him around the photographic environment I created.

I was also inspired by the silhouette character from the game limbo. Which is a side scrolling platform game, that has a kinda of dark and melancholy aesthetic.

Lastly, I'm toying with the idea of doing the piece to a song or at the least having background city sounds and sound effects. I was curious what everyone thinks about that.

Thursday, November 10, 2011

Side Kicked Title Screen

For my tutorial, I wanted to re-do the text from the intro of my character animation. This is where the title side kicked fades in and then side kicks the kicked and it shatters. The original animation was simple, but thats because I did it rather quickly without researching it that much. This time I wanted to make it more epic and I got to use the pixel polly, cc force motion blur, and fast blur effects. I also added a screen shake with position and wiggler. Over all I think the effects is more awesome and dramatic. It might be a little over the top, and it might have taken everything I could form adding an a fire explosion, but over-all im happy.
The two tutorials I used to get a base for this were both from VideoCoPilot, and I had to listen to andrew kramer. Though they were good tutorials.

Tuesday, November 8, 2011

In 3333DDD

So for this assignment, we just had to play around with the 3d-ish capabilities of after effects. Well I got a little ambitious, and I wanted to image what the first mario level would look like with the same textures just extruded out horizontally. Also I wanted to turn it into a first person perspective. Well I learned its kinda tricky to position everything accurately, but with practice I got better at it. I also learned its better to just place the rotation point and think about what degree you need to move it and enter that value, instead of trying to rotate it with just the mouse. Other than that I quite like it. Also I had seen this previously and used it as my inspiration: http://www.youtube.com/watch?v=KBb9wFP7uZM

Thursday, November 3, 2011

Mindterm_v4 Write-up & Sound Edit

Well I think I've finally perfected my piece, and I've got to say that I'm still damn proud of what I've made so far. Through it all its taught me a shit ton, such as set my sights realistically and to learn to work within the limits of what the program is good at. If I follow that I should end with a good piece, no matter what. I think I was a little ambition when I first envisioned this story, but I think I think I executed it pretty well. For this being my first story driven piece, I really pushed myself to make it about something that pertains to me, and I feel connected to this character now. As I struggle with the same problems, and my biggest fear is loneliness and abandonment.
I also think I did pretty well on character design despite my experience in illustration, as I'm not a very experienced illustrator.
Sound Edit:
- City Background Sounds
- Car sounds and stop
- Car Door
- Bag hit
- Sigh
- Walking
- Director boom and Yell
- Running Sound
- Hitting cardboard
- Sliding down a wall and sitting.
- Rain
- Mask Peel?
- Business door ring.

Tuesday, November 1, 2011

FInal Final Final Final Animation

Woo, after weeks of working on it, my character animation is finally finished. The biggest thing I learned through this entire process over anything, was the lesson I keep learning over and over is that I need to get better at time management. I've slowly gotten better over the years about it, but I spent many nights up late working in the Mac Labs. I would've liked to get more sleep, but animation came first. I also kept putting off working on an animation for my other class to work on this one, and now its coming back to bite me in the ass.
As far as technical prowesses goes, I have a much much better handle on how after effects. I also more than anything know the limits in After Effects in what I can do, as its not a straight animation program. And It takes a certain kind of masochist to do character based animations in it, by choice. I do like how readily able it incorporates with all the other adobe programs, but even then some things are a bit weird like shortcuts and renaming layers.
Overall I'm happy with what I've created, and have actually grown quite fond of my character. Who still doesn't have a name, but anywho. I'm proud of what I accomplished as I'm still new to animation in general, but I dont think it shows in my work.

Thursday, October 6, 2011

Storyboard

Here's the storyboard for my mid-term project. I'm still using my abandoned sidekick character that I've been developing.
Also this was the first storyboard, I've ever made, and it took me alot longer than I thought it would.

Internships cont.

While talking with Gatsby, I realized that I don't exactly know where I want to end up, and that I need to take inventory of what I want to do and go from their. Also that I don't have an up-to-date resume, as the last one I made was, I don't know how long ago. So I got some resume templates and have been slowly putting one together. Lastly, I should also figure out what each one of the companies I'm interested in requires, and start getting everything together.

Since, I don't exactly know where I want to go with my career, I tried to pick places that pertain to my different interests with an emphasis on jobs that deal with both art and technical subjects. So I picked one animation company, one game developer, and one advertising media firm.

1. Radical Axis - http://www.radicalaxis.com/newweb/home.html

Listed two interesting internships:
- Motion Graphics/Broadcast Designer
- 2D Animator

Creating and working on my some of my favourite animations currently on the air, Radical Axis studio, based in Atlanta GA, would be an ideal place for me to gain experience through an internship. With a unique sense of humour evident through shows such as Aqua Teen Hunger Force and Squidbillies, they would be an interesting place to explore what I plan to do as a career. With a heavy interest in both technology and art, Radical axis would be great studio to explore the interaction between the two.



Now they don't have an official postings for internships, I'm still gonna give it a shot.

Captivating my imagination since I was about 8 years old with the release of Half-Life, Valve software has been my go to company for my gaming habits. What really interests me about them is their philosophy and position on how making games should happen. With small groups branching of to work together on what interests them at the time, they aren't just an assembly line. Along with giving employees time to pursue personal projects, I believe that valve would be an excellent place to foster my passion for the intersection of art and technology.



Being a local of Montgomery, I'm familiar LWT along with their work, and ever since middle school when I actually shadowed one of their employee's for a day, they've seemed like a creative and interesting company to work for. Involved in the marketing and branding on companies through print, web, interactive, and social medias, working at LWT would let me be involved in multiple areas I'm interested in. I could find a marketable place for me to use my passion for art and technology to find a career path that I would hopefully be as passionate about.